Wednesday, 30 July 2014

Demo Painting Video

Hi everyone, welcome to my first video. 

This is a short (well, very short...) video showing how to create a digital painting inspired by 'The Last of Us'.  I haven't set up a 'live capture' through Photoshop yet, so this video is built up from a lot of screenshots I took throughout the painting process.

There's also quite a few frames with writing/expanded menus as these images are also used in a lecture I give to students.  So, sorry if it seems confusing at all.

Hopefully people will find this interesting :)

Available in HD!

Monday, 28 July 2014

Demo Painting

Hi everyone. Here's my new piece "Demo Painting" (catchy title, right?). Take a wild guess which game inspired it...

I'm putting together a couple of lectures for my students next year on how to tackle an environment painting as well as looking through Photoshop and the various tools it has to offer, how I go about doing a painting, what went wrong in the process, what went right etc etc.

I still need to wade through the numerous screenshots and captures I've took as I developed this image, but I might be putting an online "lite" tutorial on here soon. It needs to be "lite" so the students, you know, actually turn up to the full lecture...

So, if you're interested, watch this space!


Friday, 11 July 2014

10 Year Anniversary

So next month is my 25th birthday, and I'm not really looking forward to it at all.  I like 24.  Being 24 suits me just fine.  However, I did have a moment of realisation.  I've been drawing pretty much as far back as I can remember, but when I left school at the age of 15 (bright eyed, eager and full naive optimism), that's when I started taking my art work 'seriously'.  10 years later, I'm a bitter, crusty husk of the person I used to be, however I thought it would be interesting to have a look back over that time and see how my work has progressed.  It was quite an odd exercise to do. 

Obviously not ALL of my art work is on this 'Collection'.  There's too much of it, some has been damaged over time, some lost, some of it I just plain hate.  It also noticed a dip in productivity during my University years (heh heh...).  But here it is.

One of the things I tell my students is to not throw away their work.  Even if they despise it and feel it's the worst thing they've ever created.  And moments like these are the reason why.  You have no idea how to progress as an artist if you can't see where you're going wrong.  You need to hold on to the bad drawings and learn from them.  Sometimes, they're more important than your good drawings.  And, when you put it all together like this, you can see a level of progression in your work.  I like to think there's one in mine.

Anyway, hopefully this will inspire someone, somewhere.  Make a 'penny drop' or something.  Oddly enough, this whole exercise made me feel a little happier about turning 25.  It's made me curious to see what my work will be like in 10 more years.


A slightly higher resolution version can be found at

Monday, 7 July 2014

Gal Gadot Wonder Woman

Hello! Sometime ago, when rumors were spiraling around the internet about a possible Justice League of America movie being made, I did a design of what Wonder Woman could possibly look like.

Well, the other day the first official photo of Superman was released for Dawn of Justice, and it inspired me to redesign my concept of Wonder Woman.

Previously, I 'cast' Gina Carano as Wonder Woman because I thought she'd be a good fit. Warner Bros didn't accept my proposal (their choice I guess...) and cast Gal Gadot instead. However, I think Gadot is an interesting pick, and I'm really excited to see what she does with the role.

Anyway, hope you all like the design.