I've had a bit of a break from this project as I was completing some
freelance work for a studio, but now I'm back and ready to work. I
developed a new character design based on the list of characters
provided to us on the brief.
The Warden is described as someone young, inexperienced and in way over his (or her) head.
With my project being based around a dinosaur zoo/them park/science
experiment gone wrong, I altered the Warden idea to a head scientist (or
even vet) of the park. Brilliant in his field, and a young genius, he
gets hired. He soon discovers the genetic mutations that are taking
place and is forced to work against his will, despite his objections.
He's young and scared and easily manipulated. He hides and has survived
the events of the last year on the island.
I wanted the Warden to be one of the earlier characters Chloe (the
player) meets in the game. He'd be the guy with the 'plan', helps out
with information, tells the player what to do, how to attack and avoid
the varying species of dinosaurs etc etc. So, to stop him from
wondering around with the player during the game (survival in numbers
and all that)...I broke his leg during a recent dinosaur attack,
immobilizing him. That'll slow him down.
I also named him Warden Gorman after the wonderfully inexperienced and in over his head Lt. Gorman from Aliens :)
Here's some of the early design work, leading up to the final piece:
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